When should I use Rc, Arc, or Box in Rust, and how do they differ in memory management?

Asked about 2 months ago Modified about 2 months ago Viewed 8 times

I’m working on a Rust project and keep running into different smart pointer types like Rc, Arc, and Box. I understand they’re used for memory management, but I’m confused about the real-world scenarios for each.

  • When should I choose Rc over Arc, and vice-versa?
  • How does Box fit into this, and how does it differ from Rc/Arc?
  • Are there performance differences or multithreading considerations for each option?
  • In what cases are raw references preferred instead?

I'd be really grateful if someone could explain the differences in practical terms and provide some example use cases for each.

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